Crystal Wars

Faction 2 of 6

The Jungle

The land itself fights for them.

A green world of great rivers and giant trees, home to animal folk who walk on two legs. They have no kings, only shamans who listen to the forest, and the forest answers.

Tyrus, the great lizard of the Jungle, jaws open, glowing runes along his arms.

Their story

How the Jungle came to war

The people of the river

Zebras, rhinos, koalas and hippos built their villages along the rivers and lived by the forest's rules. Shamans spoke for the trees. Nobody owned the land, and nobody needed to.

The last drawing

The Jungle was the first to bleed when the worlds collided. The story says a zebra warrior, dying on the riverbank, traced one last figure in the mud: a great lizard. The shamans gave it their breath, and Tyrus woke.

A war fought from cover

Jungle fighters do not hold a line. They swim rivers nobody else can cross, vanish into the trees, heal in the shade, and strike from where you are not looking.

On the board

Their army, up close

Every hero of the Jungle is a miniature on the board. Turn the table, and pick one to see its card.

The 3D table needs WebGL. The cards below show the same army.

Tyrus, Legend

Legendary hero

Tyrus, Legend

Born from a dying warrior's drawing, Tyrus is the Jungle's answer to the war: the forest given teeth. He walks through water, and his wounds close on their own.

Incarnation raises a tree on the battlefield, cutting the enemy's line of fire. Gift of Life heals an ally for 25 and lets it keep healing for three turns. Tyrus Awakening calls him from your deck or your discard pile.

How they fight

Three things to know

Their crystal

Crystal powers

Once a turn, a player fires one power of their crystal. These are the Jungle's.

100 cards

Cards to know

Lead the Jungle into battle.

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