The sweetest world
Before the fusion, Wonderland had never known a war. Its people baked, juggled, and argued about nothing in particular. They name themselves in French, and they refuse to translate.
Faction 4 of 6
Fortune favors the mad.
Wonderland is pink. Its mountains are chewing gum, its villages are candy, and its knights carry wooden swords. Nobody is in charge there, and everyone likes it that way.
Their story
Before the fusion, Wonderland had never known a war. Its people baked, juggled, and argued about nothing in particular. They name themselves in French, and they refuse to translate.
When war came, Wonderland met it the only way it knew: by trusting its luck. Its queen of dreams, Onyria, walks through sleep and bends chance. In battle, Wonderland flips coins. Heads, a miracle. Tails, a mess.
A giant croissant that shields its friends. A baseball pro who knocks you four tiles back. A last hope, Gonzag, who refuses to die while a single friend still stands.
On the board
Every hero of Wonderland is a miniature on the board. Turn the table, and pick one to see its card.
The 3D table needs WebGL. The cards below show the same army.
Legendary hero
The dreamer queen. She was asleep when the worlds collided, and many in Wonderland believe she still is, and that the war is only her nightmare.
Dream Walker teleports her to any tile once a turn. Nightmare deals 20 damage and puts the target to sleep for a turn. She shoots through anything in the way.
How they fight
A coin decides. Heads or tails, the card tells you both outcomes before you throw.
Let Chance Decide can wipe out every enemy on the board, or every ally. Brave hands only.
Armor, regeneration and shields: Wonderland's champions are tougher than they look.
Their crystal
Once a turn, a player fires one power of their crystal. These are Wonderland's.
100 cards
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